The example below demonstrates how to synchronously authenticate a server client with the project's ID and secret.
import com.enjin.sdk.*;
public class ExampleServer {
private TrustedPlatformClient client;
public ExampleServer() {
this.client = new TrustedPlatformClientBuilder().baseUrl(TrustedPlatformClientBuilder.KOVAN)
.build();
}
public boolean authApp(int appId, String appSecret) {
this.client.authAppSync(appId, appSecret);
return client.isAuthenticated();
}
}
Once the server client has been authenticated you can get a player access token as seen in the example below. The player access token should then be forwarded to the player client.
import com.enjin.sdk.*;
import com.enjin.sdk.graphql.GraphQLResponse;
import com.enjin.sdk.http.HttpResponse;
import com.enjin.sdk.models.AccessToken;
import com.enjin.sdk.models.user.*;
public class ExampleServer {
private TrustedPlatformClient client;
public ExampleServer() {
this.client = new TrustedPlatformClientBuilder().baseUrl(TrustedPlatformClientBuilder.KOVAN)
.build();
}
public void authPlayer(String id) {
AuthPlayer input = new AuthPlayer().id(id);
HttpResponse<GraphQLResponse<AccessToken>> httpResponse = client.getUserService().authUserSync(input);
if (!httpResponse.isEmpty()) {
GraphQLResponse<AccessToken> graphQLResponse = httpResponse.body();
if (!graphQLResponse.hasErrors()) {
AccessToken accessToken = graphQLResponse.getData();
}
}
}
}